Portfolio

You walk deeper into the digital corridor until you reach a heavy iron gate. As you push it open, you find yourself in a vaulted chamber lined with shelves and flickering lights.

As you approach the shelves, glyphs turns into words. The first one reads:

1) Kardiya: The Winds of Fate

  • Interactive Text-Based RPG
  • Role: Lead Narrative Designer
  • Highlights:
    • Branching storylines, dynamic character arcs, and a deep lore that adapts to player decisions
    • Twine-based prototypes showcasing branching dialogues
    • Collaboration with artists and programmers to integrate story elements seamlessly

downloadable document mapping out the branching storylinescharacter arcs, and decision impact points for Kardiya: The Winds of Fate. And a file for how I managed to create the Narrative Design of our text-based RPG.

Screenshot of Kardiya: The Winds of Fate game.

A Brief Insight into the Narrative Design of Kardiya: The Winds of Fate and PDF version of the game script.

You can play our game throught itch.io and can add to your whislist on Steam.

2) Livber: Smoke and Mirrors

  • Heavily text-based Choose Your Own Adventure game
  • Role: Writer and Narrative Designer
  • Highlights:
    • Branching storylines through Articy: Draft software
    • High player agency
    • Creating meaningful choices and fulfilling story
    • High replay value

You can play the game demo throught itch.io or Steam.

Livber: Smoke and Mirrors (Project Lilith) is built like a dungeon crawler, but with a heavy focus on story. You play as someone trapped in a house by their ex, trying to piece together the past and make it out. What you see above is one of the branching choices you might run into in one of the rooms.

3)The Dawn: Resurrection

  • Survival / Horror Game
  • Role: Writer & Game Designer
  • Highlights:
    • Tense atmosphere with narrative-driven gameplay
    • Complex moral choices leading to multiple endings
    • Emphasis on psychological horror and environmental storytelling
The Dawn Resurrection offers a modular gameplay experience that shifts and adapts based on your choices.

4)Hypertexts & Cybertexts

  • Experimental Interactive Fiction
  • Platforms: Ustory
  • Highlights:
    • Innovative, player-driven pathways creating unique reading experiences
    • Cutting-edge exploration of text-based mechanics and “cybertext” elements
    • Emphasis on user agency and fluid story branching
Here’s how the branching structure of my interactive story ‘Four-Legged Werewolf: A Strange Train Ride’ looks in Twine.

5) Baldur’s Gate II Turkish Translation

  • Part of a translation team localizing the classic RPG into Turkish.
  • Showcases linguistic and narrative adaptation skills, ensuring the game’s rich dialogue and lore remain authentic while catering to Turkish-speaking players

6) FATE RPG Game Master and Content Creator

  • Serving as a FATE RPG Game Master, crafting rules-light, narrative-driven tabletop experiences.
  • Producing YouTube and written content that includes actual play sessions, tutorials, and narrative design insights for aspiring game masters and players alike.

As you finished reading the scrolls a haloed figure of a man approaches. He greets you “once more” with a warm smile and shows you a pedestal behind him. Hovering beside the pedestal is a glowing orb that reveals additional samples upon touch. Inside, you glimps some technical documents and script excerps.

Which one do you choose?

Technical Documents: Summaries of how Twine, Choice of Games scripts, and other tools are leveraged to implement story mechanics.

Script Excerpts: Dialogues, branching flowcharts, and story bibles showcasing the breadth of narrative design.

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